![]() Two-handed magic, Corruption Blast, Tuska's Wrath, forced Sacrifice If unlocked, the Mutated fury Ability should be given second slot priority in every layout (after a bleed), as it boosts the critical chance of the next used ability. One-handed melee with shield, forced Sacrifice Two-handed melee, forced Sacrifice ĭual-wielded melee, forced Sacrifice File:Greater Dazing Shot.png Greater Dazing Shot (157% damage, 5 second cooldown): Unlocked from Shattered Worlds.Corruption Blast (magic 100-300%, 15 second cooldown): Unlocked from a Corruption Blast Ability Codex or a Mazcab ability codex.Corruption Shot (ranged 100-300%, 15 second cooldown): Unlocked from a Corruption Shot Ability Codex or a Mazcab ability codex.Tuska's Wrath (off-task only 110%, 15 second cooldown): Purchased from Wizard Chambers' store.Sacrifice (100% damage, 30 second cooldown): Unlocked as a drop from Kree'arra and General Graardor, or purchased from Wizard Chambers' store.Optimal layouts with no limit Unlockable abilitiesĪll layouts here consider various states of unlocking the abilities: These should be considered a benchmark of sorts - when considering various specific conditions, check the difference in AADPT between those conditions and these layouts. You may want to consider adding some AoE abilities (such as chain, ricochet, quake.) manually.That enemy is stationary and you have 100% accuracy.That no adrenaline boosting items are used after an ultimate.That enemies are not moved during any bleed ability.That the player is training or on a slayer task, and not bossing.These layouts are generated by an open source program and were freely contributed on reddit. These include all such abilities for increased damage per second. If you want a layout for a situation that isn't listed, feel free to request it on the talk page.Īfter the Going like Clockwork update, ultimate and threshold abilities can be placed, and are automatically triggered. Equally, you can convert from AADPT to AADPS (Average Ability Damage Per Second) by dividing the AADPT value by 0.6Īs AADPT (and AADPS) is a percentage, some abilities need to be recalculated to use a percentage measure.Divide this by 0.6 to convert from DPT to DPS.1666 ability damage with an AADPT of 30.81% gives 513.3 DPT Multiply this number by the AADPT percentage to get your DPT. Find your ability damage in your Gear interface, under the Loadout tab with the combat stats. ![]() If you wish, you can easily convert AADPT to DPT (damage per tick) or DPS (damage per second): It takes account of the maximum and minimum damage of each ability (thus average), is weapon-independent (being a percentage), and is rated per game tick, as opposed to per second (1 tick = 0.6 seconds). It is an empirical measure of comparing revolution layouts, and is given as a percentage. (This is particularly true of Sacrifice.)ĪADPT is the Average Ability Damage Per Tick. Note: when a table row states "with ", the ability is simply being considered for inclusion and may not actually be part of the layout if it doesn't improve the DPT of the layout. layouts that cannot are considered 'not working'. Layouts generated will be able to continuously use basic abilities forever.
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